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BOA

A BOA is a Bound Object Asset. This is the class for stricter balance-bound objects, including UniPeg-style objects and earlier Mirage-compatible BOA designs.

BOAs are harsher, but historically honest. You can lose the object, but the chain can still prove it was born and who originally held it.

Lost Support​

In v1.2, BOA launches choose a lost-support policy:

PolicyMeaning
UnbindDefault Mirage-style behavior. The object stops being active but birth history remains.
BurnHarsher UniPeg-style behavior. The object is burned when support is lost.
Auto-followAttempts to move unsupported objects with token transfers. This can have odd side effects at unusual intervals and should be treated as advanced.

Freeze Option​

Creators can make BOA objects non-transferable at launch. This is off by default and cannot be toggled later by an admin.

The token stays liquid; only the object transfer path is frozen.